

Not compatible with any mod that edits weapon records, will break some weaponsĪn IMPACT compatibility patch is now available in the optional files section. NS Weapon Repair Kits - Recipe Menu version for craftable repair kitsĪuto aim fix to remove that pesky auto aim Increased Weapon Jamming to make guns have a possibility to jam when discharging, instead of just reloadingĬALIBR and eXcalibr for reusable ammunition types between weapon mods If any animators are out there who would like to create some iron sights animations (and maybe some new reloads) for Fallout 3, please let me know! I'd love to include any such animations in this mod!įallout 3 Gun Follows Crosshairs in First Person View (nothing to do with IS, just a nice mod for first person guns) I am completely baffled and if anyone has any ideas, let me know please. It's rare, and if you save when it happens and quit the game, it'll be fixed (reloading the save without quitting the game doesn't fix it). Update: there is absolutely zero consistency to this, and I'm not the only one who experiences it. I'm not sure what causes it, but I assume the animations from New Vegas are likely the issue.

This is only something I noticed after using this on an existing save that used an older version, so I'm not sure how common it may be. You may notice your weapon randomly flying up and then coming back down when you move in certain areas.I believe New Vegas does this as well, so it appears to be an engine limitation.

This is something that I believe will need to be addressed in lStewieAl's tweaks. If the weapon mesh has the iron sights node, then the game will try to adjust the camera to it no matter what, even if it's set in the GECK to not use IS animations.
#Swat 4 mods iron sights update#
I just noticed I messed up the hunting rifle somehow, fix coming soon Archive invalidation got me, download the 4.1 update file to fix Loose files are gone now, in favor of a packed BSA file. Most TTW uniques now included! The ones that didn't make it in, because they require textures from NV: Optional: This mod's animations would also work (in place of NV's), but I'm unsure of compatibility (how well they would look with Fallout 3's weapons, etc) Make sure you use animations from both the _1stperson and _male folder This offers the best compatibility that I've seen. NV is not allowed) - Attack and aim animations, both with and without the "is" suffix.

Weapon meshes from TTW (included here with permission from RoyBatty).The best setup I've found for iron sights in Fallout 3 based on (fairly extensive, imo) testing is as follows: Fallout 3 definitely needs some animation work for this to be possible, however.įallout 3 needs some love, not TTW (though this wouldn't be possible without TTW) I love to see people putting more work into Fallout 3 and I do hope that some day the issues with iron sights will be fully corrected. I believe that the Updated Unofficial Fallout 3 Patch is rectifying most of the issues with iron sight flags within the GECK (based on my own checking of such), and possibly even converting TTW weapon meshes as well (though not positive on this). Quick update: Sorry I don't check nexus very much friends, it's difficult for me to respond to comments especially when I'm not much of an expert with Fallout modding. This mod corrects some issues with weapons being assigned iron sights animations, which you will only notice if you're using lStewieAl's tweaksĪs such, this mod requires that one (well, you can use it without, but it won't do anything).
#Swat 4 mods iron sights plus#
This mod is superseded by Iron Sights Plus
